Showing posts with label runic games. Show all posts
Showing posts with label runic games. Show all posts

Sunday, September 16, 2012

Torchlight 2, ridculously delicious


It would be safe to say I was a fan of Torchlight. But what could possibly give one that idea? Maybe it was the hours upon hours played. Or perhaps my fleeting attempt at some Torchlight fan fiction? Or perhaps, the fact that I own the game on Steam and Xbox Live Arcade? When Torchlight 2 was announced I watched the news feed daily, only to see the promise of a release date be teased and pushed back to the brink of frustration, and stop just short. Now with its release imminent, my little gaming heart swells with joy. Is this just an old-fashioned love song for Runic Games, the creators of Torchlight and its sequel Torchlight 2? You bet. Let me break it down in three-part harmony.
 
PART 1:
Dagner and Delaney discuss dungeon etiquette.
I started my journey in Torchlight 2 as an Engineer. After clicking the random appearance button several times, settled on the monocle wearing, white haired warrior and a goggle-donning ferret as a companion pet. Though the options for customization are limited, they exist where there were none in Torchlight. The world of Torchlight is not photo-realistic, but it drips with a strong, comic book style. Dagner, my Engineer, looks as though he would sip on a cup of tea just before braining monsters with his over-sized wrench.
 
The style denotes your character’s background; it allows a player to create the moment before. It is rarely necessary to commit the time to generate a motivation for your hero, it is usually done for you or it is so basic that the particulars fall to the side. But the mood of Runic’s sequel is driven by a tone moved by story and music (music crafted by Matt Uelmen, known for the music behind Diablo I, II and Starcraft). Its music fills in the bright colors, fresh art and animation with mystery and even anxiety. Torchlight 2’s music helps in telling us another story, that the need for a hero is desperate; the heroes of the first game have failed. You may have thought you succeeded in destroying that evil, keeping it deep in the mines of the town of Torchlight. But you would be wrong. This is the story of my hero, there may be other heroes, but Dagner, and his trusty ferret Delaney are my heroes. With Torchlight destroyed, I carry on.

PART 2:
A steampunk-esque knight, the Engineer offers three distinct skill trees. I decided to focus on the “Blitz” skill tree, concentrating on smashing baddies to bits with two-handed weapons. After some much enjoyable thwacking I decide to stay with several specific skills to aid in my wrench hefting and smiting. Much like it’s predecessor, Torchlight 2 offers skill trees that open up new abilities or that aid in a passive manner. You can spread you points out and be a jack-of-all-trades within your class or stay the narrow course and focus on one skill tree. You can also decide how your character grows in strength, dexterity, focus and vitality. This adds another layer customization. You can grow your magic wielding Engineer or your fist weapon toting Embermage, it is up to you. You also can adjust how your pet companion engages in battle; feeding him fish can augment and transform it into a fearsome ally. The options for varied play are considerable.

General Grell tastes some wrench smacking goodness.
 Carrying out punishment on your enemies consists of pointing and clicking, and assuming you are close enough and strong enough your foe explodes or at least collapses in crumpled heap. Then bad guys drop loot, you pick it up, rinse and repeat. At first it would seem this formula would grow tiresome, but Runic knows the hooks. You level up, you distribute points you loot, you realize you need another level to use that awesome axe, you smash more monsters, you loot more stuff, you level, you look at your loot, you distribute points, you just spent an hour staring at the screen. You log off, right? No. You turn in that quest item, sell your loot, buy new loot, go out to try it out on the enemy and it starts all over again. The formula is terribly precise and addictive. 

 This may sound familiar for those who played the first Torchlight, but each step that seems familiar explodes with depth, care and thought. One particular step that was needed in Torchlight was multiplayer. Torchlight 2 addresses this with simple grace. A familiar pre-game lobby negotiates open games. Once I decided to hop online and join in a pick-up game, I found myself paired with another Engineer, using sword and shield and protective spells. We scurried about the land, kicking up sand in the faces of warbeasts, ratlins and skeletons. As easily as it was to join we parted ways. Heroes are everywhere, but sometimes they need to wake the baby up from his nap and fix lunch.  

 PART 3:
Dagner confirms that the Guardian has been protected.
I have read many reviews of many games and one thing I never read about is how the game affects you when you are not playing it. This to me is perhaps the most important part of a game. Does it have a life outside of playtime? For Torchlight 2 it is a resounding, YES. After only a first brief play through I longed to smash the evil denizens of the land, to take their loot and drool over it like some crazed fiend. I calculated level up skill points and how I was going to distribute it them. I wanted to hear the music and sounds of the world of Torchlight 2. I want to carry these things in my day-to-day life when I am not playing games as much as I would carry characters from a book or movie. Torchlight 2 has painted such a simple yet beautiful balance of story, art, music and game play that I will be coming back for more. Furthermore it is astonishing that this game sells for $19.99. The return on investment is ridiculous. Pick it up, pick two up and bring a friend, it’s time for some adventure. I hope to see you all in game.

Torchlight 2 is released on 9/20/2012 from Runic Games.

Saturday, July 16, 2011

Now with more fire!


Fwoosh!! The crackling ball of flame sizzled as it struck the slime, leaving quivering molten mess. Fwoosh!!! The crackling ball of flame scorched the narrow mine walls as the light of flaming death was reflected in the eyes of the batlike varkolyn. Fwoosh!!! The crackling ball of flame singed the ratlin fur, softening it for the Vanquisher’s arrows.

Renza began to see the benefit of teaching Chevron his new trick. Though his new found enthusiasm was getting a little exhausting, Renza appreciated the extra firepower from her four legged companion.  They had scoured the third level looking for Brink to avail. Chevron looked disappointedly at the last of the smoldering corpses before him, then up to Renza. ‘More,’ he thought.

Then the sound of battle echoed once more just further down the tunnel. Chevron bolted as soon as Renza moved, summoning the arcane fire with a growl that would turn into a bark. The narrow tunnel led into a larger chamber with a rope railing, guarding against accidental falls. Lower levels could be seen faintly glowing by lantern light in the the depths beneath Torchlight. The square-jawed Brink clanked his blade against a very unhappy stone troll. The troll brought a powerful fist down the mercenary’s shield. The force of the blow buckled Brink’s legs from under him. Renza volleyed a hail of arrows into the monster. The troll roared in pain, pulling the arrows from its thick hide. Chevron let loose with his fireball, causing the stone troll to flinch. Brink gathered himself and slashed at the troll’s hamstring, dropping it to its knees. 

Renza landed several shots in the troll’s neck as Brink finished the beast off with powerful swing to the back of its head.

Brink looked at the fallen troll then at Renza. “ Did Syl send you after me? She must have thought I was in over my head again. Well she’s right, these monsters are getting stronger and I could use your help. I’m going after the fiend that was attacking Syl on the bridge, will you join me?”

Renza grinned and said not without innuendo, “For the right price, my bow is yours.”

Chevron rolled his eyes.


Thursday, July 7, 2011

Fire it up, fire it up!


Dankness assaulted Renza before anything else in when she entered the mine. The clickety-clack of the mine elevator echoed down the shaft. As the elevator shuttered to a halt Chevron gave a quick whimper. It was going to be a long time before he would breathe clean air.

Renza could see several miners in the low lantern light.  In spite of the onslaught of ratlins and rock trolls, the miners continued their work. That was is the power of Ember. Without Ember, the town of Torchlight would be less than marginalized; it would cease to exist.

The Vanquisher and her companion moved cautiously through the mine. ratlins skulked in the darkness but were sniffed out by Chevron. Renza’s arrows found their mark, but the she could hear many more were the came from. She continued further in the mine and came upon group of ratlins who had a miner cornered. The burly but exhausted miner swung his pick ax clobbering one of the rat creatures, but the creatures continued to press the miner with attacks from their crudely sharpened weapons. The Vanquisher took a second to measure her opening shot. The arrow pierced the throat of the first ratlin, then bounced off the now gurgling creature into his unsuspecting neighbor. Not quite dead, the ratlin turned to face Renza, only to find Chevron at his throat. The miner smashed another ratlin as another ricocheted shot dropped the rest of the small gang of rat men.

The miner thanked Renza. He said he saw a crazed man chase a group of creatures down to the lower levels just moments ago. Renza took a second to look over the corpses of the ratlins. A bit of gold, a potion and a scroll were among the spoils. Renza disliked magic. While she understood its usefulness, she preferred her bow. Though Chevron could not speak, he was attuned to magic. It was not unheard of for such companions to be able to learn a magic spell or two. Renza looked at the scroll then at her dog, then at the scroll. The rough parchment had an ornate drawing of ball of flame in the midst of the magic mumbo jumbo.  Against her better judgment, she gave the scroll to Chevron.

Chevron’s eyes scanned the scroll, and the images on the parchment vanished.

‘Now I can set them on fire? Most excellent.’

Wednesday, June 22, 2011

Can you tell me how to get, how to get to...Torchlight?

As I recently stated on the podcast (Lobbycast ep. 121) I am attempting a fun little self-imposed writing assignment. I have started yet another playthrough of Torchlight on hard AND hardcore (permanent death). I will be writing a sort of character journal, a bit of the ol' roleplaying if you will. So pull up a chair and welcome to Lou's Storytime Lunch Break-
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The Vanquisher
Meet Renza the Vanquisher
Renza had to pee. She really, really had to pee. The floodgates were being knocked with each footstep. Torchlight was just up the road so she didn’t want a denizen of the boomtown to catch her with skirt down. ‘I am a Vanquisher. I am the Baroness of Bows, Radiant Countess of Revolvers. I can snipe a ratlin’s wart from across a field. Now please let me finish my tinkle,’ was something she didn’t want to deal with so early in her prospective employment. The Vanquishers had standards, and public urination was not among them, at least not chiefly.
Her short-legged companion trotted alongside her obediently. His fur was matted and his breathe wreaked of dog, but he was an excellent co-worker. He was always ready for his shift, carried his (and Renza’s) load and worked for table scraps. She called him Chevron, for he was like an insignia of honor and loyalty. He called her Jiggly. He was bred to be an adventurer’s pet infused with hyper intelligence. Hyper intelligent for a dog is still not that far from the cognitive capacities of a 12 year old boy. And she did wear a leather corset very well. Give the dog a break.
 It’s not like he could talk, but Renza felt that her scruffy companion did occasionally eye her too intently to be comfortable. She would just distract him by saying, “you wanna get the ball? Get the ball Chevron, get the ball,” only to throw the classic invisible object. Magically enhanced mutt or not, dogs love balls.
The lovely Vanquisher squirmed the last few paces until she saw Torchlight; the town where the Ember flows like water. Ember, that magic and rare ore that can be used to imbue crafted items with great power or corrupt the most pious heart. However things did not seem well in Torchlight the day that Renza first arrived and it didn’t look like it was going to get any better any time soon. The town was under attack.
Renza looked down at Chevron and said, “Pee first, then, we battle!”